Thursday 25 October 2012

A Game of Frigates

"These people were not only cheering, they were throwing flowers and hats. The hats were made of stone, but the thought was there."
-- Life among the primitive Discworld tribes

(Terry Pratchett, Eric)


My day started with a rather extreme workout, for which my muscles aren't thanking me for right now, but to avoid the atrophy of long spells spent in a capsule full of goo, it's a necessary evil.
The 2/10 seems to be picking up again, thanks to the likes of Sard Caid and his stream and Miura Bull's fantastic guide promoting them as bastions of PvP, the one in Gus is seeing a little more attention paid to it, and this is a good thing.

The first fight of the day was against a Jaguar, a ship I am intimately acquainted with, as of late there is a rather nasty dual medium ancillary shield booster fit making the rounds but regardless I chose a fun new ship to play with, The Sentinel.

Sentinel
Sentinel Name: Sentinel
Hull: Crucifier Class
Role: Electronic Attack Ship

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.


Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

Amarr Frigate Skill Bonus: 20% bonus to energy vampire and energy neutralizer transfer amount per level and 5% bonus to effectiveness of tracking disruptors per level

Electronic Attack Ships Skill Bonus: 40% bonus to energy vampire and energy neutralizer range and 5% reduction in capacitor recharge time per level 


It ticks a lot of boxes as a Frigate destroyer for me, particularly a few variations that rely on capacitor and turrets. So I undock and warp to the 2/10
The Jaguar seems to be in two minds as it takes him a little while to come to me, but when he does he warps in nearly on top of me, not ideal as his damage would hurt at such range... That it does, but overloaded  energy neutralisers soon shut his propulsion and tackle mods down, which allows me to gain range and use my tracking disruptor to full effect.

Once at range it is pretty much over as he valiantly tries to swat my drones, but the little critters are tenacious and tear the Jaguar apart, piece by piece.

Kenzo Shimada > gf
Kane Rizzel > gf
Kenzo Shimada > never seen this ship in action before
Kenzo Shimada > nice
Kane Rizzel > I've only been flying it a few days, enjoying it, something different
Kenzo Shimada > I have to confess, that I underestimated it a little
Kenzo Shimada > but then my cap was gone^^
Kane Rizzel > I'm finding most people are
Kane Rizzel > yeah, it caps frigates pretty quickly
Kane Rizzel > you got very close in the beginning and got web on, thought I was done for
Kenzo Shimada > yup, but then within a few secs my cap was gone
Kenzo Shimada > and so were you
Kenzo Shimada > couldn't get any closer to you
Kenzo Shimada > good fight though o7

Kane Rizzel > yeah, gf o7

A few minutes later, a Retribution class assault frigate enters system and I guess he'll be heading to the 2/10. I undock the Sentinel again and DSCAN shows him where I expect, I warp over, overheat everything, I land and the DSCAN shows him inside the plex, probably waiting at zero, which is not ideal for me, but I warp in anyways... Yup, he's waiting for me and I hit him with a full force of neuts, but a single volley from his medium pulse lasers strips my shields, the second volley puts me at half armour, if it carries on like this my Sentinel won't be long for this Verse... I probably forgot to mention this thing has no tank whatsoever :)

I struggle to get range, but an overheated afterburner pulls me out to 15km, my tracking disruptor playing havoc with his laser optimal range, and shortly there-after he stops shooting altogether as his cap runs dry. A tense few seconds for me becomes frustration for the Retribution pilot as my drones are now free to do as they want to the golden ship, and what they want is explosions.

I manage to tackle the escape pod before it warps to safety and offer terms:
Kane Rizzel > 50mil ransom?
Maggistr > yes
Kane Rizzel > ok
Kane Rizzel > gf


He accepts and I disengage my tackle and let him go on his merry, although 50million ISK poorer :)


Operation IVY

A rather large fleet of EVE University rolls through Gus (add to that a Manticore and two further Stilettos)
I shall use this opportunity to promote a rather useful tool for all your FC/Scouting needs, DingoGS's FC Toolbox.
Kane Rizzel > there's an acre of you fellas
Jake Uta > Do you know the way to Rens?
Kane Rizzel > go get some more and I'll take you on
Jake Uta > http://i.imgur.com/AvHwD.gif
Kane Rizzel > what's a rens?
powerfreak evans > a system
powerfreak evans > ;)


Nothing comes of this however as they move on.


Links up: A tale of two Maledictions

The family is back in Gusandall, for the moment, and as such I employed the use of skirmish links for this next fight.

A single Malediction enters Gusandall, naturally assuming it will be going to the 2/10, I board something a little more daring to take on the rocket based interceptor, an Incursus.

Incursus
Incursus
The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.

Gallente Frigate Skill Bonus: 10% bonus to Armor Repairer effectiveness and 5% bonus to Small Hybrid Turret damage per skill level.


I undock and warp straight to the 2/10 and sure enough, the Malediction warps in at range... And continues to stay at range whilst holding me tackled.


Alekseyev Karrde > let you go for 3mil
Kane Rizzel > :)

There's no way I'm going to catch him at the rate he's moving, and there's no way in hell I'm going quietly without getting a shot off, so gang is formed and skirmish links go up. I overheat my mods and try to activate them but for some reason the overheat primer has fused my mods and I sit helpless as the Malediction skilfully pilots around me, I bide my time, he's holding me for a reason, which soon becomes apparent as his corpmate jumps into system in another Malediction. 

This is when the fight gets interesting, after what felt like 5 minutes of me trying to slingshot into range, the first Malediction starts to close, I try to tackle it, but my mods are still fused, I toggle overheat a few times, eventually I can activate my mods and the fight begins in earnest. Second Malediction warps in and starts to close, my blasters start playing merry havoc with the firsts armour but he seems to be repping well, but only a matter of seconds till he breaks, and break he does, I turn all attention to the second Malediction, I'm easily repping his damage and he's doing the same to mine... It's about now I remember I have a drone to use...

For fucks sake, this will be the first deployment of this drone since I started using this particular Incursus and he's raring to go, I unleash the wee beastie and he zips across the void to add to my Null damage and the second Malediction explodes

Alekseyev Karrde > vgf
Kane Rizzel > gf
Kane Rizzel > gf
Kane Rizzel > very gf
Preestar > gf
Kane Rizzel > my overheating wasn't working for most of that
Kane Rizzel > very weird
Alekseyev Karrde > Rizzel, did you have off grid armor links for that?
Kane Rizzel > just skirmish
Alekseyev Karrde > tank was wicked bro
Kane Rizzel > but my overheat wasn't working
Kane Rizzel > the incursus is mad tank
Kane Rizzel > built in bonus
Alekseyev Karrde > aye
Alekseyev Karrde > havnt actually tried to kill one w just frigates since the patch
Kane Rizzel > it's a nasty little ship and a beast with null
Kane Rizzel > good fight though, wasn't going to catch you even with skirmish if you didn't come in, was just biding my time :)
Alekseyev Karrde > p much the same on our end.  I knew i couldnt take you by myself, but i was surprised the two males couldnt break the local.  Now i know hehe
Alekseyev Karrde > gotta scoot


A good fight from good opponents :)

In other news

Long time friend and Celebrity Death Match founder, Nashh Kadavr is leaving the Capsule behind and retiring to a terran existence, all the best old friend, may your skies always be friendly :)

Edit: I've been asked a few times now, those are my knuckles in the previous blog :)


3 comments:

Anonymous said...

nice "solo" kill dude.
Thought you were just going it alone though.

Kane Rizzel said...

Well... I was... Until I couldn't catch Aleks' Malediction, so skirmish links were needed, but even then, with the overheat bug and not being able to activate my mods, it didn't really matter and Aleks piloted really well to stay out of even overheated/linked web range.

They had to close to apply their damage, which after I sorted the bug out, I could do the same.

Still a good fight, regardless.

Miura Bull said...

Yhey a free Kane Rizzel plug. Muchas gracias. \o/


MB.